Driven by the passion of finding new ways to improve life of others with the help of modern technology I am hugely interested in all kinds of interfaces and ways to interact with media systems. This led me to study Interactive Media Design in Darmstadt, where I completed my Bachelor’s degree with an GPA of 1.2 🎉. I already worked for several companies like Deutsche Telekom and Merck leading to seven years of experience in the field. Since March 2017 I am busy developing sustainable and user-friendly enterprise solutions at CONTACT Software.
Understanding demands for research. Before I start a project, I have to understand the topic, the industry and the overall problem. The most effective way is to talk to the users of the system, to observe them and to collect important information for the design process.
After identifying possible touch points and troubles people have with a system, hands-on designing can actually begin. Initial ideas are outlined and brought into a suitable form like wireframes or storyboards.
If the concept is perceived as possible solution, I begin to shape and craft interactions and interfaces. I mainly use Sketch or Photoshop for bringing scribbles and wireframes into life, making them ready for the next step: prototyping.
Prototypes are essential for the design process as they give a realistic feel of the final product. They make a concept alive and seizable. Regardless of the fidelity, prototypes enable us to perform product tests with actual users in order to validate the underlying idea.
To find out whether the concept is viable and works as envisioned, the prototype can be tested in various usability tests so that learnings and insights can immediately enrich the next iteration.
From 2017 to 2018 I hosted a podcast with some friends of mine. Designhungry was a podcast about future design challenges, emerging technologies and everyday problems of young designers. Listen to the last episode we recorded (beware: it's german).